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Kotor 2 gameplay
Kotor 2 gameplay








kotor 2 gameplay

Only this time around, they are even smaller, due to places that could be previously accessed blocked by “rubble”. They couldn’t even be bothered with a palette swap. Dantooine? Korriban? Weren’t these planets in the first KOTOR? Yep, they are, copied directly off the old game. You’re whisked off on your tour of the galaxy again, searching for the surviving Jedi masters who can unlock your past, in the Ebon Hawk, which, for some mysterious reason, is your ship, because the programmers couldn’t be bothered with creating a new one. Either way, it doesn’t matter, because what seemed to be an important plot point in the first half of the game (and actually shows up in your quest log), has no possible resolution programmed in the game. You will either promise to fix the problem and find a new fuel source, or laugh in their faces.

kotor 2 gameplay

Apparently blowing up the fuel colony was a bad idea, since it would doom entire planets, including the home of the ever annoying Carth Onasi. You blow up the colony to cover your escape. A mysterious old woman and a smuggler join you. You are an exiled Jedi, who wakes up on an abandoned fuel colony with no recollection of who you are (sound familiar?). Items, weapons, and NPCs look exactly the same as in KOTOR 1.įirst, let’s talk about the “story” (“spoilers” ahead). The menu, inventory and battle systems were lifted directly off KOTOR 1. Using the same character models and textures on the same glitch-ridden Odyssey Engine, Obsidian’s bastard child tries to up the ante by throwing more enemies on the screen at once than Bioware, causing huge framerate issues (battles sometimes occuring at about one or two FPS), without optimizing the draw distance and polygon count to compensate. At first glance, the game is graphically identical to its superior predecessor, but plays much worse. KOTOR 2: The Sith Lords resembled, at best, an incomplete expansion pack. What we got was not a sequel by any means.

kotor 2 gameplay

The much-hyped release of KOTOR 2 by Obsidian, not Bioware (who went on to develop their own inferior Jade Empire), hit the shelves. KOTOR’s polished gameplay, intricate side-quests and Hollywood-quality voice acting made it one of the best games 4 and a half years ago.įast forward to Christmas 2004. It was a great all-around RPG that catered to every Star Wars fanboy’s ultimate fantasy of molding a goody two shoes lightsider or a scourge of the galaxy Sith Lord. Bioware’s Star Wars: Knights of the Old Republic (2003) was one of the best games I’ve played in a long time.










Kotor 2 gameplay